![]() It would be much better if there was texture support added to blockstate files and predicates If Dinnerbone could create another unstitcher (like he did way back when) this will also be a painless process.Īside from that, the change to how clocks/compasses are animated now make it clear by needing tons of model files that the system can be really bulky. Doing so as soon as possible gives more reason for that resource pack warning as well as reduces compatibility fragmentation/breakage in the future if it can get out of the way now. Some people might think all of these changes are very tedious, but it brings more capability and solves certain problems, they need to be done eventually. It would be nice to have individual animations for nether portal and redstone, although it would be much better if there was a way to manually un-hardcode these Particles.png: give mycelium spore and underwater particles their own image rather than hardcoded to the ending smoke particles. Widgets.png: aside from being split up (each long button should be 1 image), slider.png should be created for the options menu rather than hardcoding it to be taken from buttons Minecraft.png: should be a 288x48 image with no split, give realms its own 208x48 image There are some exceptions to how this work, mostly not touching the GUI files (the inventory parts at least!) while giving certain parts of it their own file (basically anything that logically should exist as its own icon, like the book arrows, sliders, effect icons, etc.) For instance, ~/textures/environment/moon_phases.png will turn into ~/textures/environment/moon_phases/.png. (if "age" texture changing were un-harcoded and set up with mcmeta files this would be even better).īasically, many current atlas files will be split up and and put into FOLDERS of the same name (in most cases). It also means that the /particle command could call file names instead of particle names, meaning that mapmakers (using embedded resource packs) can create their own custom particles to call. No more wasted space: Not just empty space will be gone, but also those misleading test images that were never actually implemented shouldn't be there as well.Įxtensibility: Individual images means you can take advantage of many things that already rely on individual files, like animations and special mcmeta options (blur, mainly). Since files have clear names it's actually obvious what they do. With this change, no more confusion on what the boundaries of an icon are, or what it does, or needing to specifically look it up or ask someone to find this out. If they were converted, you could have particles have different resolutions or higher resolution on the HUD (especially health/hunger bar).Ĭlarity: "What's that broken egg particle?", you might say. If you want HD dirt but don't want your entire pack to be HD, you can do that. Modularity (resolution): With dedicated images, any file can be any size. This also means that packs can now change a single particle/HUD element (like choose a reticle, hotbar, etc.) without needing to include the rest. Since the file is dedicated, the chance that something will be added to that file is very little, unlike the current not-fully-transitioned system where the attack indicator and offhand GUI that are broken with older packs. Modularity (files): A pack not including this file uses it from default (or another pack. Most of which is actually completing the 'resource pack transition', giving everything dedicated images. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Begging for Minecraft accounts or gift codes is not allowed.Self-promotion must be kept to a minimum.Submissions must be made entirely in English.Suggestions must be presented as text posts.No piracy, including the resale of Minecraft accounts.Images consisting predominantly of text are not allowed.Recruiting players/staff, looking for servers, and server advertising is not allowed.No derogatory language, purposefully inciting arguments, personal attacks and threats.Caves & Cliffs 1.18 FAQ | Login/Stolen Account Problems | Technical Problems On /r/Minecraft
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